KS3 → A-level & Further · Interactive maths

Don't memorise maths. Play with it.

Drag points, turn dials, and watch the maths respond instantly. You experiment first — then we name what you discovered. That's how ideas stick.

45hands-on topics
4levels · Foundation → Further
40interaction engines
🧪 Experiment first 📐 Formalise second KS3 → A-level & Further Free taster lesson

Touch it. Notice it. Name it.

Every lesson beat follows the same loop — you manipulate something, the consequence appears instantly, and only then does the formal idea get its name.

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Touch

Drag points and slide dials on live coordinate grids. Every widget responds in the same frame — no "submit and wait".

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Notice

Slope triangles, intercept markers and live readouts make the consequence of every move impossible to miss.

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Name

Once you've felt what the steepness dial does, calling it "the gradient, m" is the easy part. Checks are woven in, never bolted on.

Topics in the lab

Open the first lesson

Free · works on phones and tablets · nothing to install